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Nov 9, 2014 14:58:00 GMT 1
Post by MrKebab on Nov 9, 2014 14:58:00 GMT 1
I need help.I buy Squarebite Inventory.When i import the package to unity i have 536 errors.Not in Squarebite Inventory but in Play Maker.But without PlayMaker Squarbite Invetory doesn´t work.Please help me. The errors are all type Assets/PlayMaker/Actions/AddExplosionForce.cs(9,42): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
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Nov 16, 2014 23:16:25 GMT 1
Post by Super Admin on Nov 16, 2014 23:16:25 GMT 1
When you import Playmaker you can import Squarebite in your project, if namespace is missing that it means that you didn't import Playmaker properly, try to reimport Playmaker, it looks like some of Playmaker dll files are missing. Keep me updated about this, hope it will be solved soon Cheers!!!
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Jan 29, 2016 9:36:49 GMT 1
Post by victor on Jan 29, 2016 9:36:49 GMT 1
Hi, I also got the error, and I re-import several times. restarted Unity, restarted PC. but the error still occur. could you please help me. thanks.
Assets/sqlitekit/Playmaker Integration/Scripts/SQLiteBindBoolAction.cs(8,39): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?
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Nov 14, 2016 8:56:39 GMT 1
Post by reogaz on Nov 14, 2016 8:56:39 GMT 1
Mine is giving me: Assets/PlayMaker/Actions/DebugDrawShape.cs(29,30): error CS0115: 'HutongGames.PlayMaker.Actions.DebugDrawShape.OnDrawGizmos()' is marked as an Override but no suitable method found to override
I have: PlayMaker for Unity 5.4 build 1.8.3f4 Unity Build 5.4.0f3
When I add this package, it also makes Playmaker not work. Any help please.
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Nov 15, 2016 8:29:07 GMT 1
Post by reogaz on Nov 15, 2016 8:29:07 GMT 1
Looks like, if I remove the code part override on that line, then save and close unity, there re-open it, and compile the automatic update to fix the code, then, execute the playmaker install again thats in the assets, to "patch" the code so it works.
Result: Missing a script for the save game to work, causing 180 build errors in playmaker for all the prefabs created in this package. The save/load/information stuff is gone. Otherwise it works.
Looks like this pa package is not up to "code" for the latest unity version.
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