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Post by Basics on Oct 13, 2014 18:11:39 GMT 1
Hello,
I'm considering purchasing this asset. It sounds very useful. I just need to ask some questions to see whether it really is suitable for me:
Is this suitable for mobile? I noticed in a screenshot of an FSM that it refers to destroying a prefab which probably might need to be optimized for mobile. Also, Arraymaker doesn't use built in arrays and I worry the constant resizing of so many arrays on mobile might cause problems.
I noticed in a topic somewhere that items are picked up with collisions. I am currently using 2D physics and would this work just as well?
How do you add item data into a game? For example, how easy would it be for me to input the name, price, damage, weight, accuracy, magic damage, etc. etc. etc. for a weapon into the game, as apposed to armour, or a different type of potion? And what about references to the mesh used in a characters hand and the mesh used in the inventory?
Can random drops be random according to a level similar to that of the container/mob that drops it? Eg. Killing a level 10 mob will drop an axe that is of a quality of level 7-13. And he has no chance of dropping some epic weapon. But opening a barrel of level 2 will maybe drop some useless pots and a level 2 club or whatever.
Is there a quick access inventory so you can use pots etc. without opening the main inventory?
Any Chance for NGUI support?
Thanks for taking the time to read all of that. I look forward to your reply and I think the asset you have made is amazing already.
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