xion
New Member
Posts: 18
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Post by xion on Sept 22, 2014 6:03:25 GMT 1
I was wondering if there will a quest system added or if you new a good one that would work with your kit
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Post by Super Admin on Sept 22, 2014 9:15:47 GMT 1
Good question, quest system can be easily added, i tried some of my own with animated text using ho tween and it works fine but for that i used XML addon for playmaker where i write text on text asset and just read certain nodes in using xml path. I guess if i don't create some dialogue i will just create some dialogue tutorials so people can see how they can do that and learn some things. To use some of existing dialogues from store, there are many out there, couldn't test them but i don't see a reason why they wouldn't work with my system Cheers!!!
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xion
New Member
Posts: 18
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Post by xion on Sept 23, 2014 1:01:14 GMT 1
is there a documentation for your kit showing how it works
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xion
New Member
Posts: 18
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Post by xion on Sept 23, 2014 1:33:36 GMT 1
I just purchased your kit and ill read up on the docs and work with before I post a review
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Post by Super Admin on Sept 23, 2014 6:54:57 GMT 1
Ok, you have everything explained in Guide, each part of system is separated and explained so you shouldn't have any problems, if you do just let me know or post your problem here on forum. Cheers!!!
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xion
New Member
Posts: 18
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Post by xion on Sept 23, 2014 8:32:02 GMT 1
alright does it cover combat also. and I was thinking of using AI For Mecanim it compadable with playmaker right I want to use for AI
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Post by Super Admin on Sept 23, 2014 11:59:26 GMT 1
You can use that AI for your game with no problem. I only added equip to holders option in inventory, it is inventory not RPG kit need animations for that, but still from there it is not that hard to implement combat in your game. You need to call proper animation when entering for example battle mode and to reattach weapon to other holder. For example you have two handed weapon holder which will hold two handed weapons on your back when you equip them, and when you enter battle mode you want that weapon to be hold with hands, so just play equip animation, reattach weapon to hand holder and set weapon proper position. Cheers!!!
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xion
New Member
Posts: 18
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Post by xion on Sept 24, 2014 6:25:26 GMT 1
I can't find the In Squarebite folder under SystemResourse you will find a small package called SaveGame and it contains a SaveGameManager prefab with all necessary actions and save / load states for Playmaker and Serializer + SaveExample scene. So after you import Serializer and that Playmaker Addon you will be able to completely save your game using SaveGameManager that must be on your scene. basicly I can find the SaveGame pack
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Post by Super Admin on Sept 24, 2014 8:10:28 GMT 1
Under Squarebite folder you will find SaveGameManager as unity package, click on that and it will be imported into your assets under Squarebite folder and SaveGameResourse folder will appear where you will find everything you need for saving your game. Cheers!!!
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Post by leonreis on Nov 13, 2014 21:47:04 GMT 1
Under Squarebite folder you will find SaveGameManager as unity package, click on that and it will be imported into your assets under Squarebite folder and SaveGameResourse folder will appear where you will find everything you need for saving your game. Cheers!!! Hello My friend. there is a problem on my Save System. I imported the Unity Serializer ( Save Game-JSON+Binary ) I think its the right one . But on my Playmaker Log says : //// Could Not Create Action: MainMenu: FSM: load game from slot 9: GetSaveGameInformation (Maybe the script was removed?) \\\\ As you can see it ,my playmaker is missing a script , i imported the playmaker and squarebite 2x and nothing to work , I am really stucked on my project becouse i really need this. Thank you so much.
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Post by Super Admin on Nov 16, 2014 23:31:17 GMT 1
Hi Leonreis, there is package in Serializer that you have to import as well, it contains Playmaker actions that are used for saving/loading purpose. So about save and how save works, you have to store what you want to save and you can read in GUIDE file how you can do that, basically you have to add Save manager from Serializer window and mark what objects on scene you want to save. This way system will know what to read and where to store values for example when you level hash table then when loading system will find every value, get each object, get it's saved position from database, created that item on scene and set it in proper position. So what serializer does, it gives each object a unique ID and based on that it can check what on scene will be saved and what will not when you press save. You can read about this in GUIDE and if you have anything else just let me know Cheers!!!
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