Post by Super Admin on Nov 28, 2013 0:02:35 GMT 1
Version 1.22 Changelog
- Nothingchanges only action GetAnimatorIsControlled is removed from project, so no need to update package
Version 1.21 Changelog Feb 17, 2014:
- Small fixes related to workbench and items not crafted properly
Version 1.2 Changelog Feb 12, 2014:
- Reworked crafting system
added blind crafting system, craft item without blueprint
workbench is now container
improved blueprint crafting
components are now specified in blueprint hash tables
added crafting database to inventory
items can be craft now using multiple instance not only one, 30 any item + 20 any item = new crafted item.....
- Changed global variables for container, workbench, shop and equip manager to local variables
- Changed access to hash tables, not using global variables any more, intead of that hash tables are accessed by get fsm game object actions.
- Hash tables that are children of game object are now accessed directly
- Added new item blueprint for iron plate
- Added transfer to workbench option in Inventory/Transfer FSM
- Updated DemoInventory scene with some aditional cubes and iron plate blueprint
- Squarebite GUIDE changed, few pages are modified that shows how to use new crating system
- Small fixes and minor bugs are corrected related to object interact collider where items are not detected properly
Version 1.1 Changelog Jan 23, 2014:
Added new feature Craft System
-Supports up to 5 components
Added new menu system Workbench
Added new menu item Recipe
Added Workbench FSM to ObjectInteractSystem
-Workbench required to be tagged as Workbench in orderd to be detected
Added CraftItem FSM to Inventory
Added GameObject ComponentList as a prefab
Added Sphere, Capsule, Recipe and Cube as items for crafting demonstration
Added icon Confirm that is used for components in workbench if exist in inventory
Added LabelConfirm and LabelMissing that are used in workbench
Updated scene DemoInventory with workbench and basic items for crafting
Updated GUIDE pdf with CraftingSystem
Bugfixes:
-Fixed bug on MainCharacter/Starting setup FSM where find child for armor shelter not set correctly
-Fixed bug when trying to create Miscellaneous item
-Fixed bug for destroying main character if Player GameObject variable has value
- Nothingchanges only action GetAnimatorIsControlled is removed from project, so no need to update package
Version 1.21 Changelog Feb 17, 2014:
- Small fixes related to workbench and items not crafted properly
Version 1.2 Changelog Feb 12, 2014:
- Reworked crafting system
added blind crafting system, craft item without blueprint
workbench is now container
improved blueprint crafting
components are now specified in blueprint hash tables
added crafting database to inventory
items can be craft now using multiple instance not only one, 30 any item + 20 any item = new crafted item.....
- Changed global variables for container, workbench, shop and equip manager to local variables
- Changed access to hash tables, not using global variables any more, intead of that hash tables are accessed by get fsm game object actions.
- Hash tables that are children of game object are now accessed directly
- Added new item blueprint for iron plate
- Added transfer to workbench option in Inventory/Transfer FSM
- Updated DemoInventory scene with some aditional cubes and iron plate blueprint
- Squarebite GUIDE changed, few pages are modified that shows how to use new crating system
- Small fixes and minor bugs are corrected related to object interact collider where items are not detected properly
Version 1.1 Changelog Jan 23, 2014:
Added new feature Craft System
-Supports up to 5 components
Added new menu system Workbench
Added new menu item Recipe
Added Workbench FSM to ObjectInteractSystem
-Workbench required to be tagged as Workbench in orderd to be detected
Added CraftItem FSM to Inventory
Added GameObject ComponentList as a prefab
Added Sphere, Capsule, Recipe and Cube as items for crafting demonstration
Added icon Confirm that is used for components in workbench if exist in inventory
Added LabelConfirm and LabelMissing that are used in workbench
Updated scene DemoInventory with workbench and basic items for crafting
Updated GUIDE pdf with CraftingSystem
Bugfixes:
-Fixed bug on MainCharacter/Starting setup FSM where find child for armor shelter not set correctly
-Fixed bug when trying to create Miscellaneous item
-Fixed bug for destroying main character if Player GameObject variable has value