Post by Super Admin on Nov 28, 2013 0:01:32 GMT 1
Feb 12, 2014
New 1.2 version is up on Asset Store
New video tutorial about crafting system is up on youtube Squarebite tutorial 3 Crafting system part 1
Feb 11, 2014
You can check all future Announcements related to Squarebite Inventory System here.
First I want to thank everyone who purchased my system and on your support. Here are some new things that you can expect in new 1.2 update that will be up soon, I have to announce that moset updates are related to crafting system and system variables are changed from globals to locals so here are updates:
- Almost all global variables re changed to locals, this will help to avoid problems related to global variables and their bugs.
Global variables like Inventory, Inventory Manager, and variables for stats are not changed, maybe in future, they are still globals and no need to change them for now, variables like CurrenContainer///, CurrentWorkbench///, CurrenShop HashTable,ItemCount and Array lists are changed.
- Crafting system improved a lot, now it uses hash tables to check components and instead of game object variables.
- Crafting system supports multiple instances of same object (you can craft 50 cubes, 30 spheres ....)
- Crafting system supports blind and blueprint crafting, blind means you can craft item even if you don't have blueprint, same as container, drop items inside and click craft, if that item combination is defined in your crafting database item will be crafted.
- Now you can craft similar to LittleAlchemy but in more advanced way, depends on what items you defined in your database.
New video about crafting system will be up by the end of the week probably and this update will be up in one week, depends on Unity QA team.
Happy crafting
Dec 12, 2013
As Squarebite inventory is on Store right now I would like to announce some new features that will be added to Squarebite, one of them is crafting system and later on I plan to add some randomize system for items and it will work in a way were you define possible items that can spawn in container and by randomizing with min and max values for certain items container will be filled.
So stay tuned and I will do my best to include this soon.
Cheers!
New 1.2 version is up on Asset Store
New video tutorial about crafting system is up on youtube Squarebite tutorial 3 Crafting system part 1
Feb 11, 2014
You can check all future Announcements related to Squarebite Inventory System here.
First I want to thank everyone who purchased my system and on your support. Here are some new things that you can expect in new 1.2 update that will be up soon, I have to announce that moset updates are related to crafting system and system variables are changed from globals to locals so here are updates:
- Almost all global variables re changed to locals, this will help to avoid problems related to global variables and their bugs.
Global variables like Inventory, Inventory Manager, and variables for stats are not changed, maybe in future, they are still globals and no need to change them for now, variables like CurrenContainer///, CurrentWorkbench///, CurrenShop HashTable,ItemCount and Array lists are changed.
- Crafting system improved a lot, now it uses hash tables to check components and instead of game object variables.
- Crafting system supports multiple instances of same object (you can craft 50 cubes, 30 spheres ....)
- Crafting system supports blind and blueprint crafting, blind means you can craft item even if you don't have blueprint, same as container, drop items inside and click craft, if that item combination is defined in your crafting database item will be crafted.
- Now you can craft similar to LittleAlchemy but in more advanced way, depends on what items you defined in your database.
New video about crafting system will be up by the end of the week probably and this update will be up in one week, depends on Unity QA team.
Happy crafting
Dec 12, 2013
As Squarebite inventory is on Store right now I would like to announce some new features that will be added to Squarebite, one of them is crafting system and later on I plan to add some randomize system for items and it will work in a way were you define possible items that can spawn in container and by randomizing with min and max values for certain items container will be filled.
So stay tuned and I will do my best to include this soon.
Cheers!